How to Thaumcraft 1.7.10 using ATLauncher

Here’s an alternative to using the Minecraft launcher to get modded Minecraft going.

  1. Download the ATLauncher. You’ll want to choose the version corresponding to your operating system.
  2. Make a new folder and move your downloaded ATLauncher.exe file there before you run it. You may also want to make a shortcut to this folder for easy access later on.
  3. ATLauncher should set itself up automatically.
  4. To get ATLauncher to download Minecraft into an instance (this is what the Minecraft launcher calls a profile) you’ll need to add your Mojang account. If you’re not prompted for these, then choose the Accounts tab on the right-hand side of the launcher and then enter your details. You have the option of having the launcher remember your password each time or not.
  5. If it isn’t already selected, choose your account from the drop-down at the bottom – it may currently say ‘Select an Account.’
  6. Choose the Packs tab on the right-hand side of the launcher. There are a lot, so you may have to scroll through quite a few.
  7. Scroll down until you find the Vanilla Minecraft pack, and click New Instance. You’ll now be prompted for an Instance Name and a version of Minecraft to install. So for example, you could enter ‘Thaumcraft on 1.7.10’ and pick Minecraft version 1.7.10 if that’s the combination you want to go for.
  8. Click Install. You’ll now be prompted to install some mods – Forge and Optifine. For this example, I’m going to pick Forge (Recommended) to play Thaumcraft. Optifine may work for you, or it may not. You can always come back and create another instance to try that out! :)
  9. The requested resources will now be downloaded and your instance should be created momentarily.
  10. Now choose the Instances tab and look for the instance with the name you picked. It will read Instance Name (Vanilla Minecraft 1.7.10) and have a picture of vanilla-looking trees.
  11. There are nine buttons for the instance.
    1. You can hit Play if you have all the mods you need for now, or to just test it out!
    2. There’s a Reinstall button if you want to re-install this particular instance – we just did that, let’s not.
    3. Update will let you update Minecraft to the latest version – again, since we want to stick to a particular version of Minecraft and Forge, let’s not.
    4. You can rename the Instance if you made a mistake or want to change the name to reflect what you use it for.
    5. You can make a Backup of the instance which you can later restore.
    6. You can Clone the instance, useful if you are planning to add a mod to the mix but you don’t want to use that mod with the saved games or servers on the original instance.
    7. You can Delete the instance. You will be prompted to confirm whether you want to do this.
    8. You can Edit Mods to change the modlist for this instance.
    9. You can also click Open Folder to open the folder for this instance.
  12. Well, the first problem is that the recommended version of Forge has not been installed by ATLauncher, it has instead installed a version which is months out of date. Click on Open Folder and you’ll find yourself in the folder for your instance. Now open the folder jarmods. Delete the forge-1.7.10-10.13.2.1291-universal.jar file you’ll find there.
  13. Now go and download a replacement for that file which is up to date. Enter files.minecraftforge.net in your browser.
  14. As of this post, there are versions of Forge for 1.8, 1.7 and all the way back to 1.1, but let’s get one for 1.7.10 – click on 1.7 and when you see 1.7.10 show in the menu under that, click that.
  15. This takes you to files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html and there you will see two boxes under the menu of versions. One will say Download Latest and the other will say Download Recommended. Unless you’re planning on trying out a mod which depends on a very new version of Forge, or you need a particular version to fix problems with your mods, you want to stick to the Recommended version.
  16. Under where it says Download Recommended, click Universal. Save this file to your Downloads folder and then copy it over to the instance folder inside jarmods.
  17. Now, you need to copy the name of that file, so click to highlight it and then click again to highlight the filename and press Ctrl-C (your operating system may vary) to copy it.
  18. Go back up one folder and you should see a file named instances.json. Right-click and select Open. You will be prompted to choose how to open it. You want to click the radio button which says Select a program from a list of installed programs (again, your operating system may vary). Select any text editor, Notepad is fine for this task.
  19. There’s a lot of JSON-formatted data in here, it helps ATLauncher to download and install libraries, or check for already installed libraries. The entry for Forge will be at the bottom. Change both the Forge version – it will currently read 10.13.2.1291 – and the filename, by pasting in the filename you copied earlier.
  20. Close and save instance.json.
  21. You should have no problems hitting Play to test out your installation of Forge, but it will probably prompt you to update to the latest version of Minecraft. Click No or Never ask again for this version.
  22. Now for the mods. To download Thaumcraft 4 for example, I visit the download page at www.curse.com/mc-mods/minecraft/223628-thaumcraft and click Download Now.
  23. If your Minecraft server host has made a private modpack (this is a pack of mods which work for that server and a particular version of Forge) you can download from the location they give you instead. You will need extract zipped files from a zipped modpack.
  24. To use these mods with the AT instance you’ve made, you have two choices. Just drop the mod files in the mods folder by clicking Open Folder in ATLauncher, or click Edit Mods to seek out mod files to add to the folder – there is an Add Mods button there which will bring up a file browser.
  25. If you chose to add files using Edit Mods and Add Mods then these mods will be disabled by default! Check the mods you want to use on the right-hand side of the Edit Mods window and click Enable Mod at the bottom. Now all your desired mods should be enabled.
  26. Dragged and dropped files do not show up in Edit Files, and are always loaded.
  27. You shouldn’t need to extract any jar files (these are the files with the Java icon) to get mods to work.
  28. Now click the Play button on the ATLauncher.
  29. If all goes well, you will see the Mojang splash but there will be some more loading going on, with a visual indication of what is going on. Then you will arrive at the Minecraft main menu! In the bottom left you should see the version of Minecraft you are using, the MCP version, and the Forge version, and the number of mods which are currently loaded. For this example I’ve chosen just Thaumcraft so this is 5.
  30. You can now either create a new single-player world for Thaumcraft 4, or connect to a server which runs it (your server’s host will tell you the IP address of the server).
  31. To connect to a new server, click Multiplayer and then Add Server. Enter (you can copy-paste) the IP address under where it says Server Address and then click Done. You should now be able to connect!

How to Thaumcraft 1.7.10 using the Minecraft launcher

So apparently it’s been a long while since I installed mods with the Minecraft launcher.

For those of you who aren’t familiar with the process, here is a worked and tested walkthrough to get Forge mods working on your client so you can enjoy modded Minecraft. :)

  1. Create a new folder for your modded Minecraft profile. This can be anywhere, including on your desktop (for easy access). For this example, I’m going to be playing Thaumcraft on a 1.7.10 server, so I should probably call it Thaumcraft 1.7.10 so I know what it is.
  2. Now open up the Minecraft launcher. Login if you need to, and then click New Profile at the bottom left.
  3. There are a lot of boxes and so on here. The first thing is to give this new profile a name, like 1.7.10 Thaumcraft for instance. Enter that next to where it says Profile Name.
  4. Next up, we want to tell Minecraft to look in a particular place for your profile. Unfortunately, Mojang in their infinite wisdom have not added a browse button here, so you’ll have to enter it manually. But before you do that, open that field up for editing by checking the box to the left of Game Directory.
  5. To get the game directory location (which is really just where your profile is to be found) open up that new folder that you made, and click in the location bar, where it currently shows Thaumcraft 1.7.10 (or the name of the folder you have chosen). It will now change to show you the true location, such as C:\Users\JohnDoe\Desktop\Thaumcraft 1.7.10. Highlight that (it should highlight by default when you do this) and copy (Ctrl-C).
  6. Switch back to the Minecraft profile you were editing, and highlight the default game directory (which you could actually use, if you don’t mind hunting for it). Paste in your preferred profile location (Ctrl-V).
  7. Now you need to specify the version of Minecraft that this profile is going to use. Click the dropdown arrow to the far right of Use version. For this example, I’m going to use version 1.7.10 so I’ll scroll down to where it says release 1.7.10 and click to choose that.
  8. That should about do it for the moment. Now, we save the changes to this profile by choosing Save Profile at the bottom right. If your new profile is not selected, select it now using the dropdown above new Profile and Edit Profile.
  9. At this point, if you’ve already played version 1.7.10 at some point in the distant past on this computer, the huge button at the bottom of the launcher should read Play. if not, it will read Download and Play. Click that now to get your profile folder set up for playing Minecraft. You’ll see the Mojang splash and then the Minecraft main menu.
  10. Exit Minecraft. Yeah, not done installing yet. Now go and download a Forge installer for your version of Minecraft. Enter files.minecraftforge.net in your browser.
  11. As of this post, there are versions of Forge for 1.8, 1.7 and all the way back to 1.1, but let’s get one for 1.7.10 – click on 1.7 and when you see 1.7.10 show in the menu under that, click that.
  12. This takes you to files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html and there you will see two boxes under the menu of versions. One will say Download Latest and the other will say Download Recommended. Unless you’re planning on trying out a mod which depends on a very new version of Forge, or you need a particular version to fix problems with your mods, you want to stick to the Recommended version.
  13. Under where it says Download Recommended, click Installer. Depending on your browser, this may attempt to run the installer straight away. If not, save the file to your Downloads folder, and then double-click it.
  14. This will bring up the Forge Installer (it’s a Java program which helps to install Forge). By default, Install Client will be selected. Don’t change this. In fact, you shouldn’t need to change anything here, just click OK to install Forge.
  15. When this is done, re-open your Minecraft launcher, You may need to close it and re-open it for the changes to take effect.
  16. Choose your new profile again (mine is called Thaumcraft 1.7.10) if it isn’t already selected in the bottom left of the launcher. Click on Edit Profile.
  17. There’s just one thing we need to do here and that is to change to use Forge for the version of Minecraft you want to install mods for. So for me, this reads as release 1.7.10-Forge10.13.4.1448-1.7.10 – click your desired version and then Save Profile to update your profile.
  18. So Forge will now run when you play Minecraft with that version, but Forge is just a framework for other mods – although it does add a few cool features by default, like a simple light level monster spawn overlay when you press F7.
  19. To download Thaumcraft 4 for example, I visit the download page at www.curse.com/mc-mods/minecraft/223628-thaumcraft and click Download Now.
  20. If your Minecraft server host has made a private modpack (this is a pack of mods which work for that server and a particular version of Forge) you can download from the location they give you instead.
  21. To use these mods with the profile you’ve made, you need to make a mods folder! Do this in the folder you made for the profile. It must be a folder called ‘mods.’
  22. To install your mods, open up the ZIP file for the modpack and copy (drag and drop, or copy and paste) all the files inside it to your mods folder.
  23. You shouldn’t need to extract any jar files (these are the files with the Java icon) to get mods to work.
  24. Now to test the profile, you should once again launch Minecraft using your new profile and the Play button. Mine is called Thaumcraft 1.7.10. Forge may now download some dependencies (files it needs to work) automatically using the Minecraft launcher.
  25. If all goes well, you will see the Mojang splash but there will be some more loading going on, with a visual indication of what is going on. Then you will arrive at the Minecraft main menu! In the bottom left you should see the version of Minecraft you are using, the MCP version, and the Forge version, and the number of mods which are currently loaded. For me this is 13 (I added a few extra client-friendliness mods besides Thaumcraft).
  26. You can now either create a new single-player world for Thaumcraft 4, or connect to a server which runs it (your server’s host will tell you the IP address of the server).
  27. To connect to a new server, click Multiplayer and then Add Server. Enter (you can copy-paste) the IP address under where it says Server Address and then click Done. You should now be able to connect!

Rimworld – Winter is Here changelog

Alpha 8

v1.0.0 – Initial release.

  • Tweaked hides to offer only a 25% factor at best to minimum comfy temperature offsets when making clothes out of them.
  • Parkas reduced to -32C (minimum) and -6C (maximum) offsets.

v1.0.1 – Parkas also reduce global work speed by 3%.

v1.1.2 – Winter warrior edition.

  • Winter apparel added: heavy duster, winter jacket, thermal pants and thermal shirt.
  • Added new PawnKindDefs and modified FactionDefs.
  • New pawns have more cash to spend on apparel and use the new cold weather tagged clothing.
  • Renamed the mod folder.

v1.2.0 – Merged in the Lamps, Lanterns and Kits mod.

  • Small orange lamp – limited illumination radius, low power usage. Suitable for use near to a worktable.
  • Mining lantern – glows yellow. Must be fabricated at a smithing table first. Deconstructs to yield a lantern kit.
  • Outdoor battery kits – waterproof. Must be fabricated at the smithing table.
  • Hydroponics kit – nuclear powered, removing the need for an external power source. Hardened against solar flare activity. Make one at the smithing table.
  • Campfire kit – mostly wood. Mostly. Make one at the smithing table.
  • New trader type – oddments. Sells mining lanterns, hydroponics kits, campfire kits, and winter apparel.
  • Renamed the mod folder again.

v1.2.1 – Fixed a minor XML bug (still red message o’ doom though).

v1.3.0 – Even More Kits edition

  • Producton kits: Cooking, Butchery, Smithing, Sculpting and Stonecutting.
  • Security kits: Steel and Plasteel kits for creating improvised turrets.
  • Fixed the Hydroponics Kit. Now uses Uranium Cells instead of Uranium in the recipe. Uranium cells can be crafted at a rate of 7 per 20 Uranium at the smithing bench.
  • Added Prison Meals for both original and kit-based cook stove, from the Space Meals mod.

v1.3.2 – Minor fixes and additions.

  • Apparel tags are reworked. Lower value pawns will not spawn in with power armour.
  • Pawns can spend more on apparel when spawning in – parkas and other winter apparel can be expensive.
  • Tailoring kit is added.

v1.3.4 – More fixes and additions.

  • Pawns from other factions will use the knitted tuque (cloth) only. In theory, leaves more apprel money to use on covering the rest of the pawn. You can still make tuques from any fabric you like.
  • Winter apparel added by the mod can only be crafted from hides. Existing apparel made from fabric will not be affected, but will also no longer be available.
  • Kit turrets now leave wrecks when they explode. The wrecks can be smelted down for 80 steel to compensate for the lack of traditional resource drop. This is true for both steel kit and plasteel kit turrets.

v1.3.5 – Minor fix. Tailoring kits should now be available from oddments traders.
v1.3.6 – Minor juggling of hides insulation values – some animals with good resistance to cold had terrible temperature offsets on hide.
v1.3.7 – Retextures of kit-based cook stove, butcher’s table, stonecutter’s table, tailoring bench, and hydroponics basin.

Alpha 9

v1.4.1 – Upgrade In Progress edition.

  • Turret kits can be upgraded to enhanced versions at the smithing table, crafting skill 6 required.
  • An advanced smithing table can be crafted. Cost: 150 Steel & 5 Uranium Cells. Does not require external power, immune to solar flares. Research required to build the advanced smithing table.
  • Enhanced turret kits can be upgraded to more advanced versions at the advanced smithing table, requiring a crafting skill of 8-12.
  • A uranium power core can be crafted at the advanced smithing table and is a component in the hardened turret upgrade.
  • Hardened turrets drop a deactivated uranium power core when they explode, as well as a turret wreck.
  • Blaster turrets require a charge rifle to make. When the blaster or disruptor turrets are subsequently destroyed, they yield an charge rifle and a turret wreck.
  • Stonecutting skill change mod added – stonecutting is done by colonists with the Mining job.
  • More hide insulation value adjustments.
  • Deactivated uranium power cores can be reactivated at the advanced smithing table.
  • Winter pawns and extra apparel have been deprecated for now.
  • Oddments trader now carries a few more apparel items and will buy them from you.
  • Smithing, tailoring and sculpting tables: compatibility changes.
  • Stonecutting is prioritised before mining, per the Stonecutting Skill Change mod.

v1.4.3 – Fixes and improvements.

  • Additional A8 to A9 updates – impassable work tables become passable.
  • Worktables built from kits now leave some raw resources when destroyed.
  • Re-added winter apparel and pawns.
  • Fixed missing cowboy hat at tailoring table.
  • Adjustments to insulation and stuff cost of winter apparel.
  • Added apparelRequired tags for pirates and mercenaries – less naked pawns.
  • Added a RW Launcher mod option to play without winter stuff.
  • Adjusted max pawn generation ages – no more geriatric pirates!

v1.4.4 – More nerfing.

  • Quality affects the insulation stats on apparel less than before.
  • Winter pawns get apparel which is in slightly better repair, and have an improved pool of money to spend on winter apparel.
  • Added the gladius to the kit-based smithing table.
  • Rebalanced winter pawn point costs.

v1.4.5 – Low point winter pawns, more meals, fixes and Wastelanders.

  • Added low-point winter pawns. Their equipment is poor quality or worse, and their skills tend to be lower.
  • The max generation age for low-point pawns is 20. They may very rarely carry items from the mod, or wood logs.
  • Adjusted winter pawn item quality and health upward slightly.
  • Low-point tribal pawns get less money for weapons.
  • Fix: Oddments trader will now buy your excess winter apparel.
  • Fix: All prison meals can be cooked at the kit-based cook stove.
  • Per the newest version of Space Meals mod, single meals for colonists can be cooked. These do not stack.
  • Per the newest version of Space Meals mod, there are variants of the simple meal, currently vegetable and meat soup.
  • Support added for Wastelanders addon.

Rimworld mods updated on 26 February 2015

Rimworld mods updated on 25 February 2015

Mining&Co Mods, by Rikiki

Rimworld mods updated on 24 February 2015