Change list:
- Obsoletes Armor Plating, Chaff, and Superior Duranthium. Missile Defence Theory leads to Smart Chaff now.
- The basic defence components yielded by early research into defences all start with a defence rating of 3. However, they cost three times as much and are three times bigger than before. Along the rest of the defence tech tree I have made the components take up more space and cost more but given them a proportionately better defence rating. This includes any components that require Good alignment to unlock.
- At various defence tech milestones however, you will get two components where you previously got one, the second component being a smaller (miniaturised) version of the first. The list of these new components are:
- Tritanium (5 Armour, requires Superior Tri-Strontium)
- Duranvium (6 Armour, requires Kanvium III)
- Zeronium (8 Armour, requires Zero-Point Armor)
- Miniature Deflector (4 Shields, requires Barriers III)
- Force Shields (7 Shields, requires Superior Force Fields)
- Micro Barriers (9 Shields, requires Ultimate Invulnerability)
- Micro ECM (6 Point Defence, requires PD Combo III)
- Autodefence Turrets (9 Point Defence, requires Aereon Missile Defense)
- What this new mod means is an end to all those AI ship designs (sometimes based around a small hull) which have a point or two of defence that doesn’t do any good. A ship will have a minimum of three points of defence if a defensive component is added. By the time components that can give benefit to fighters are available, it’s more likely for medium and large hulls to have been researched.