Missile weapon changes

Here’s how the the missile weapons will shape up in v6 of the mod:

Weapon Cost Damage Size SizeMod Size on Small Size on Large Damage/size1 Damage/size2 Cost/damage
Sparrow 32 1 11 4 12 15 0.08 0.07 32
Seeker I 15 1 7 3 8 10 0.13 0.1 15
Seeker II 15 1 6 3 7 9 0.14 0.11 15
Seeker III 15 1 5 3 6 8 0.17 0.13 15
Stinger I 35 2 16 4 17 20 0.12 0.1 17.5
Stinger II 35 2 14 4 15 18 0.13 0.11 17.5
Stinger III 35 2 12 4 13 16 0.15 0.13 17.5
Stinger IV 35 2 10 4 11 14 0.18 0.14 17.5
Harpoon I 40 5 14 3 15 17 0.33 0.29 8
Harpoon II 40 5 12 3 13 15 0.38 0.33 8
Harpoon III 40 5 11 3 12 14 0.42 0.36 8
Psy Miss 100 8 12 3 13 15 0.62 0.53 12.5
Phot Torp 35 6 8 2 9 10 0.67 0.6 5.83
Phot Torp II 40 7 9 2 10 11 0.7 0.64 5.71
Pho Torp 55 11 11 2 12 13 0.92 0.85 5
Pho Torp II 65 14 12 2 13 14 1.08 1 4.64
Pho Torp III 75 17 13 2 14 15 1.21 1.13 4.41
Night Torp 220 56 39 6 41 44 1.37 1.27 3.93