Space Weapons Fix Mod, v4A

Change list:

  • Adds Technology Progression research to Torian and Altarian tech trees.  I’ve limited the early choice of technologies in the Torian tech tree in an attempt to speed them through the early stuff faster.
  • Also in this version, defensive and offensive starbase modules require additional techs (from the weapon and defence trees) to unlock.
    • The Warp Disruption Field requires Warp Drive now, and the Yor get a module that reduces ship speed by 1, making it harder to travel through their territory.
  • The Torians and Altarians have new industrial improvements.  I’ve worked up some recoloured icons for them and the other improvements I’ve added.  Nothing fancy, just so you can tell them apart from other improvements.

Space Weapons Fix Mod, v4

Change list:

  • Introduces Technology Progression research to the Terran tech tree. These techs are fairly lengthy projects which serve to split the tech tree up a bit.  Because the TPs required for these have been borrowed from elsewhere in the tech tree, it doesn’t slow you down by much, but it does encourage the AI (Terran AI at least) to develop its early technologies properly before moving on to the advanced stuff.