Mod for: RimWorld Alpha 17
Latest version: 1.1.3
Last updated: July 21, 2017
Overall downloads: 602
Hunters will consider the current conditions before and during hunting.
Things which affect the decision to hunt:
Distance to target
Target’s size (big or small game)
Their own needs (food and rest)
Their own movement efficiency
Their own eyesight
Current stocks of edible nutrition
If some of these in combination would make hunting more dangerous or much less efficient or negatively affect their mood, the hunter will skip that target or the job entirely. The reason why will be listed on the right-click menu.
In particular, if stocks of food are low, hunters will ignore their needs in favour of increasing the food stock level.
Also, hunters with sight worse than 55% will not do hunting until their sight is restored.
Things which affect the distance they will try to maintain when shooting:
By default, the distance is set to 3/4 of maximum weapon range.
If the target is not currently downed and would explode on death, the hunter will potentially add an extra four tiles of safety range to account for the target moving towards the hunter.
Weather (fog in particular) reduces the distance.
The Trigger Happy trait reduces the distance greatly.
If the target is asleep, the hunter will move to the same close range they would if an animal is downed.