Sometimes Raids Go Wrong

Mod for: RimWorld Alpha 17

Latest version: 1.0.2

Last updated: June 3, 2017

Overall downloads: 2545

Latest version:


Sometimes Raids Go Wrong (2545 downloads)

This new version for Alpha 17 allows all storytellers to make raids go wrong.

Random storytellers get a second roll of the dice and take the lowest (worst) result for the raiders.

On a roll of 1, the raiders experience sudden and rapid ageing, with some of the associated health issues.

On a roll of 2, one of two things can happen. If the raiders came by land (that is, they walked in from the edge of the map) then they are beset by wargs. If they came by air (drop pods) then those drops pods malfunction and crash rather than landing. This injures and potentially kills the occupants.

On a roll of 3 to 8, the raid goes ahead normally.

(Sometimes Raids Go Wrong)

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